I don't often post meta or hyped decks because this game isn't hard and they tend to build themselves. Except that grade 1 line up for Minerva, that's all over the place.
That aside, I feel like Ashlei "R" is something that can be optimized outside of the normal way to run it. It's not as starkly opposed to the way the meta functions as Dragruler is, so these are only minor changes.
Grade 0 (17):
1x Desire Jewel Knight, Heloise (Starting Vanguard)
4x Blazing Jewel Knight, Rachelle (Critical)
2-4x Jewel Knight, Noble Stinger (Critical)
4x Jewel Knight, Opt Harpist (Stand)
0-2x Jewel Knight, Glitmy (Stand)
4x Jewel Knight, Hilmy (Heal)
Grade 1 (14):
4x Jewel Knight, Prizmy
3x Stinging Jewel Knight, Shellie
3x Security Jewel Knight, Alwain
2x Flashing Jewel Knight, Iseult (PG)
2x Summoning Jewel Knight, Gloria (QW)
Grade 2 (11):
4x Banding Jewel Knight, Miranda
4x Fellowship Jewel Knight, Tracie
3x Linking Jewel Knight, Tilda
Grade 3 (8):
4x Broken Heart Jewel Knight, Ashlei “Яeverse”
4x Pure Heart Jewel Knight, Ashlei
So, my first comment is that this deck is numbers. The magical kind of
numbers that are numerous and numbery. You have 16/19 of your grade 2+
units that swing for 11k or more as RG. That's kind of really great.
Additionally, if you get excess grade 3's in your drop zone, you have
Alwain to give your rear guard Ashlei 5k power per usage.
Now, let us pause for a moment and consider, why is Ordain Owl so
overpowered? Is it because it's a bird? Maybe. Is it because the
target of the power boost is a restander? Yes. Using this concept with
stand triggers and rear guard Ashleis, we can come up with a reasonable
assumption that stand triggers on a RG that can restand and swing for
21k unboosted is probably pretty sweet. As an avid Tri-Stinger Overlord
enthusiast, I can assure you that it's extremely powerful.
So, that's cool and all Tim, but why are we running a split of quintet
walls and null guards? There are many good reasons for this. Jewel
Knights are an extremely low counterblast deck. Tilda can only trigger
on grade 3 ride (and she has a tendency to die quickly) and Ashley "R"
can only counterblast once per turn. This means that speaking from a
resource standpoint, Quintet Walls are simply too good not to use. They
also give us an added facet of loading up our drop zone with some
potential grade 3's which we can use to abuse with our RG Ashlei (since
our Vanguard Ashlei always has the threat of triggers and criticals).
We can also fill up that Drop Zone with our remaining Prizmys and null
guards. With only incremental amounts of card advantage and cycling
that can't even really be used if you have a full field, and the ability
to shove those grade 3's back on the bottom of our deck, decking out
isn't a major scare. I can't find a single good reason not to run
quintet walls in this deck, until Legion might reach the point where
it's no longer safe to guard with quints.
All in all, I feel like this version performs better than the standard 8 crit/4 draw/4 heal version that doesn't run quints.
So within that Decklist, Where do i put the ordain owls?
ReplyDelete~Corey
Lol
DeleteJewel knight decklist.
ReplyDeleteGrade 0: =17
1x heloise (8k booster)
5x stand (pref jewel knight)
5x critical
2x stand
4x heal
Grade 1:=13
2x perfect guard
2x quintet wall
4x stinging jewel knight shellie
2x jewel knight sabremy
3x heat wind jewel knight, Cymbeline (broken beyond repair)
Grade 2:=12
4x fellowship jewel knight tracie
4x jewel knight, swordmy
4x pathetic jews knight Olwen
Grade 3: =8
4x prevail jewel knight yvain
4x salome
What're your thoughts, I think I posted this, but it didn't work..
2x draw***
Delete