Tuesday, January 28, 2014

Vanilla Ice - A new way to Kageroyals

Ladies and gents, we have a new Kageroyals boss.  The most broken boss that's ever been introduced to the Kageroyals playstyle, Star-Vader, Freeze Ray Dragon.

This card's effect:

Star-vader, Freeze Ray Dragon

Grade 3/Link Joker - Cyber Dragon/10000 Power/No Shield

Auto (Vanguard) [LB4]: When an opponent's rear-guard is locked by your effects from cards, this unit gains + 3000 Power until end of turn.

Auto (Vanguard): When you place one card into your Damage Zone, choose one of your opponent's rear-guards, and lock it.

What this lacks that other Kageroyals Vanguards have: 

+3k when attacking Vanguard

16 criticals and many vanillas in its clan to monoclan the deck with perfect guards

What it brings into the table:

Insanely nonsensical amounts of defense


We can, as of now, fit this unit into the Kagero skeleton.

Kageroyals mixed skeleton deck (post-set 11)

Starter - Lizard Solider Conroe (Or whatever starter you deem fit, like Workerpod. Or Alk.)

16 Kagero Critical Triggers

4 Bahr
9 8k's from other clans

4 Nehalem
4 Cross-shot Garp
4 Seal Dragon, Hunger Hell Dragon

4 Graphite Cannon Dragon
4 Boss of your choice (Like Heartless, Tyrant Deathrex, CEO Amaterasu, etc.)

This unit, while lesser in offense to units like Diarmuid and Waterfall, is extremely strong on defense.  Due to how the Kageroyals style of gameplay works (guard early with high base-power units to shut down early damage and triggers), this unit is typically fielded when you have one or less damage.  This allows you to no-guard Vanguard attacks coming at your Vanguard, and locking whichever row got the triggers passed to it, then guarding the final attack for 10k.  If they apply critical on their Vanguard, they lose both side row attacks.  If they attack your rear guards, literally every non-grade 0 unit is a viable front row replacement, and can make 16k with any grade 1 boost.  Then you can guard the Vanguard's attack so that they waste their triggers anyway, and enjoy your 4 damage lead.

No matter how you look at it, this card makes this style of gameplay extremely powerful.  Like Waterfall and Diarmuid, we have no counterblast reliance.  Like Diarmuid, if you choose to, you can bring in his 12k Archetype beater to make 20k rows.  You can also bring in a few of the self-damagers from Link Joker if you prefer, but this comes with less overall defense and some inconsistencies in making magic numbers.

10/10, would bang.

Monday, January 27, 2014

Dungatama

Starter - DanDan (lets you bind an extra card with your Dungarees)

Grade 0

12/16 crits, 0-4 Heals

Grade 1
4x Stealth Dragon, Dreadmaster
4x Wyvern Guard, Guld
2x Red River Dragoon
2x Photon Bomber Wyvern
2x Rising Phoenix

Grade 2
4x Lightning Axe Wielding Exorcist Knight
4x Stealth Beast Chigasumi
3x Hex Cannon Wyvern

Grade 3
4x Stealth Dragon, Voidmaster
4x Sealed Demon Dragon, Dungaree

The idea is to abuse single counterblasts to force out a card from your opponent. You swing with a Void/Dread row first into a rear guard. If they don't guard it, they lose 3 cards. If they do guard it, they lose 10k shield. They already lost one of their units from Dungaree. Dungaree is 21k with a large amount of criticals backing his drive checks, forcing your opponent to have to guard him for a null guard or 20k shield. After losing an interceptor and having to guard two attacks (or losing more cards/dying) you swing in with all of your triggers passed to the final row for a final attack requiring even more cards to guard.

Tuesday, January 14, 2014

Blau Butler - When Cats Ride Robots!

Grade 0's

Starter - Morgenrot

4x Cat Butler
16x Nova Grappler Critical Triggers

Grade 1's

4x Tough Boy
4x Flower Lei Leprechaun
4x Blau Dunkelheir
4x Blaupanzer

Grade 2's

4x Blaukluger
4x Grosse Baer
3x Mars Blaukluger
2x Jupiter Blaukluger

The objective of this deck is to use Morgenrot to function as a selective "Twin-Drive!!" check early game so that we don't lose out on cards while using Blaukluger, Mars, and Flower Lei to pressure the opponent greatly on the first few turns swinging.  When the opponent reaches 4-5 damage, you should be able to field one or more Cat Butlers.  Every time you swing in with Blaukluger, they will have to guard the attack or risk getting crit.  Grosse Baer is very important, as it's the only unit capable of making a 16k+ row with Morgenrot and Cat Butler.  Otherwise, it's more preferable to make 16k rows in all three rows as early as possible.  Don't be afraid to call triggers if you've been over saturated with them or to call a grade 1 over Morgenrot to force more shield out when the opponent is at 4 or more damage.  Jupiter Blaukluger is the preferred back-up ride.