So, it surprises me that budget decks have overtaken both mixed and rush
decks for the lists that you guys want to see. Since the economy sucks
and money is tight, I'm going to be releasing a quick series of budget
decks. For these budget decks, any card that costs
more than a buck will be labelled with a rough pricing, so you can get a
good idea of how much the deck will cost you.
Starter
Set 11: Spark Kid Dragoon
Set 12: Exorcist Mage, DanDan
Triggers
4-8x Eradicator Critical Triggers (8 post set 10)
0-4x Non-Eradicator Critical Triggers
4x Eradicator Draw Triggers
4x Eradicator Heal Triggers
Grade 1's
4x Red River Dragoon
4x Wyvern Guard, Guld (5)
2x Eradicator, Demolition Dragon
2x Eradicator of Fire, Kohkaiji
2x Rising Phoenix
Grade 2's
4x Hex Cannon Wyvern
4x Fiendish Sword Eradicator, Cho-Ou (8 currently, hopefully this card will drop some more)
3x Dragonic Deathscythe (4)
Grade 3's
4x Eradicator, Vowing Sword Dragon (10)
4x Sealed Demon Dragon, Dungaree (2)
This deck functions like Vermillion, only it does it for a single
counterblast and a break ride instead of 3 counterblasts. This opens up
more versatility for Deathscythe's ability. Cho-Ou can be used to toss excess
draw triggers to soul to do more retirement. Dungaree swings for 21k
with Kougaji, and 16k on the RG with any 7k booster. Rising Phoenix
hits magic numbers with many, many units, and can even make the VG row
swing for 16k if necessary. All around a solid amount of control that makes Vermillion insanely jealous while still having the option to snipe the backrow with Deathscythe, an option too expensive for Vemillion at the moment.
Deck cost - 100 dollars + Commons and Rares. This will drop over time as Deathscythe sees less play and Cho-ou drops after its initial price hike (started at 14 bucks for a RR!), No real way to curb the cost of Vowing Sword. Fortunately, 16 of the commons come in a single trial deck, which you would need to purchase to get a single Vowing Sword in the first place. All-in-all, an extremely solid control build that's cost effective both in-game and out of game.
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