Monday, January 21, 2013

Why Overguarding is Key

This is the single most common play mistake I see experienced players do. Yesterday, I was playing against an OTT deck that had 15 cards in hand. I was at five damage with little-to-no means of surviving the next turn. Now, typically, people will not throw all effects of all triggers onto their vanguard, so guarding to the point where they need two triggers is a great way to conserve your own hand most of the time. But, if your opponent has absolutely no chance to win and you give them an opportunity by saying, "Two to pass", you yourself have just admitted to the chance of them winning. My opponent was at 4 damage, I do my first drive check and get a Draw Trigger, I give the power to my vanguard (since if I don't win now, I won't win), draw, second drive check. I get a critical and win. All my opponent had to do to secure victory was drop another draw trigger. Come on, guys. Don't let this be you at nationals. Don't throw this hard. Keep your guaranteed victories guaranteed and overguard when it is needed.

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