Platinum Rush Wins a Locals
I
was messing around with this deck at locals this week and I managed to
pick up a locals win with it. It's one of those decks that is very
consistent, but when you can't get out the cards you need, it falls
apart quickly. The deck can rack up 1-8 damage on turn two depending on
how good/bad your setup is. I'll talk more about how the deck works, but
first, the list.
Grade 0's
Starter - Goyusha
8 Crits
8 Stands (one should be Guide Dolphin)
Grade 1's
4x Karenroid Daisy
4x Commander Laurel (Key card)
4x Speedster
3x Diamond Ace
2x Daimariner
Grade 2's
4x Platinum Ace (Key card)
4x Cosmic Rider
4x Cosmo Beak
Grade 3's
4x Super Dimensional Robo, Daiyusha (Key card)
The focus of the deck is to get Platinum Ace out on turn 2 with a
Laurel in the back. Use your other DPolice units to give +power to
Platinum and give him that bonus crit. Since this is turn 2, your
opponent likely isn't established enough to guard the hit. If he lets
the attack hit, you get to stand your Vanguard that already has bonus
crit and swing again. You also get two drive checks. If you hit a crit
on the first drive check, and they can't block you again, you just dealt
6 damage on your first turn attacking. If not, you could hit a stand
and stand the booster for the Vanguard to keep the attacks hard to
block. Either way, the deck hits the ground running from the start of
the match and doesn't really fall off.
Hitting Daiyusha is a
luxury that should happen after 3-5 turns, typically. You will miss him
some games, but that's the nature of a 4 g3 rush deck. Since he's
essentially a 1k stronger Platinum Ace with Twin-Drive!!, there's no
reason not to hold onto one if you get one in your opening hand, even
though you're rushing.
The deck can generate its own weird form
of card advantage by getting more drive checks. Other than that, you
try to sit on your guard, letting yourself take 2 damage early for
Cosmo, then more later if you need it. It really banks on your opponent
not being able to guard everything all the time and punishes them
heavily for any attacks hitting.
As for the tournament, here's the match breakdown:
Round 1: Narukami (2W - 1L)
First game I drew into crap. Roasted crap with sprinkles. Got a solid
rush game two. Got an amazing rush game 3, securing the win.
Round 2: OTT (2W - 0L)
He played Dark Cats both games and I drew into my perfect setup. One
game was over before he could ride grade 3. Flawless rushes. He had to
do a 1-to-pass on a 2 crit Platinum Ace, and I hit a crit to seal the
second game.
Round 3: Shadow Paladins (2W - 1L)
Game
one I got out a beautiful 2 crit Platinum Ace. He couldn't guard it. I
stood. He couldn't guard it. I hit a stand, and took out a
rear-guard. He saw instantly that he was boned and told me that the
deck was terrifying. I lost the second game (which was close) and
pulled out a solid win in the third game.
Round 4: Spike Brothers (2W - 1L)
I would have digipwned him each game, but he drew into no less than 3
nulls each game, which slowed me down, even though I had a perfect setup
games one and two. I won by not standing my Vanguard with Laurel and hitting with rears
in game one (when I had to explain to him that Dudley can only call to
open RG slots, which he didn't know, and had out a full front row of
Emperors, which I refused to swing into). Second game I needed a
trigger on my last drive check to win and missed it, so he got me.
Third game I was gradelocked. At 0. In a deck with 17 grade 1's. O_O
The game goes late, and I hit with a 1 crit Daiyusha, bringing him to 4
damage. I hit a stand. I stand my booster, give the power to
Daiyusha, stand him with Laurel, and swing with a now 20k 2 crit
Vanguard. He no passes me. I think to myself, "Welp, I'm fucked. No
way I'm winning this now." First check, Justice Cobalt. I give the
effects to my Platinum Ace rear guard. I'm like, "Wait, if I hit a
stand..." Second check, Guide Dolphin. I stand Platinum Ace, which now
has 2 crits. He has 0 guard and a 15k Vanguard. I swing and he hits
no heals.
So, in a fit of turbosacking (even though if he had
just stopped drawing all of those damn nulls I wouldn't have had to
sack), I was able to pull away with my first locals victory at this card
shop. xD
I got 6 packs for winning. I waited for the 2nd
place guy (Shadow Paladin player I played earlier) to pick his packs.
He got set 5. Pulled nothing. I get 6 packs of set 5, get one Kay.
Next person got a random prize drawing, gets only one set 5, SP Wingal Brave.
;__;
So, I give the Kay to a friend who needed it and gave the
rest of the cards to some kid who was just starting to play. I log on
when I get home and see that yet another person brought Kageroyals to
their locals and won. :D Good day today, except for the pulls and the
nulls. ~_~
(If there are any questions on the deck or why I put the cards I did in the deck, feel free to ask me.)
Link to a video of two 6 damage turns with Platinum Rush
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