Kageroadhouse
Starter - Lizard Solider Conroe
16 Kagero Critical Triggers
4 Bahr
4 Perfect Guard
6 8k's from other clans
11 Kagero 10k vanillas
4 Waterfall
4 Graphite Cannon Dragon
Revenge Tastes Vanilla
Starter - Spinbau Revenger
16 Shadow Paladin Critical Triggers
4x Sharron
4x Revenger Mac Lir (Perfect Guard)
6x 8k's from other clans
11x Shadow Paladin Vanilla 10k's, max out on the Revenger Rugos.
OR
4x Revenger Rugos
4x Revenger Masquerade
3x Shadow Paladin Vanilla 10k
4x Curse Spear Revenger, Diarmuid
4x Revenger of Labyrinth, Araun
Diarmuid offers a few things to the Kageroyals playstyle: Late game finishing power, and consistency. No matter how you slice the cake, Waterfall is a -1 from hand, and this is a -1 from the field to apply that extra pressure. The trade off is that you have more targets in this version, but they have to be sacked from the field. If you're feeling brave, you can sack one of the 8 crits for Revengers or just off a grade 2 that swung at a RG. There's plenty of combo play here, and while it is a Limit Break, 26k 2 crit is just too juicy to pass up, and he is on equal grounds with Waterfall most of the time. We also get the archetype grade 3's to enable the use of 12k beaters in the deck to hit 20k in some rows. This comes with its own risks (harder to guard if you're forced to ride, easier to attack on the RG by unboosted units) and rewards (great attacking uboosted or boosted vs. 10k Vanguards). That decision is player preference.
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