Starter - DanDan (lets you bind an extra card with your Dungarees)
Grade 0
12/16 crits, 0-4 Heals
Grade 1
4x Stealth Dragon, Dreadmaster
4x Wyvern Guard, Guld
2x Red River Dragoon
2x Photon Bomber Wyvern
2x Rising Phoenix
Grade 2
4x Lightning Axe Wielding Exorcist Knight
4x Stealth Beast Chigasumi
3x Hex Cannon Wyvern
Grade 3
4x Stealth Dragon, Voidmaster
4x Sealed Demon Dragon, Dungaree
The idea is to abuse single counterblasts to force out a card from your opponent. You swing with a Void/Dread row first into a rear guard.
If they don't guard it, they lose 3 cards. If they do guard it, they
lose 10k shield. They already lost one of their units from Dungaree.
Dungaree is 21k with a large amount of criticals backing his drive
checks, forcing your opponent to have to guard him for a null guard or
20k shield. After losing an interceptor and having to guard two attacks
(or losing more cards/dying) you swing in with all of your triggers
passed to the final row for a final attack requiring even more cards to guard.
Showing posts with label Narukami. Show all posts
Showing posts with label Narukami. Show all posts
Monday, January 27, 2014
Tuesday, December 17, 2013
This Shall Be an Overwhelming Victory!! Tyrant Tempest!
Starter
Flag of Raijin, Corposant
Triggers
4x Malevolent Djinn
4x Eradicator Criticals
4x Eradicator Draws
4x Eradicator Heals
Grade 1's
4x Eradicator Guld
4x Eradicator, Demolition Dragon
4x Red River Dragoon
2x Eradicator Kougaji
Grade 2's
4x Eradicator Cho-ou
4x Eradicator Zuitan
3x Hex Cannon Wyvern/Eradicator Thunderboom Dragon
Grade 3's
4x Eradicator Rai-Oh
4x Martial Arts General, Daimu
The purpose of this deck is to toss excess triggers/draws/grade 1's/Rai-Oh in the soul with Cho-Ou or Rai-Oh to force retirement. This also gives you a +1 to soul. Zuitan gives you a soul when it hits. This gives you access to plenty of soul charging capabilities to trigger Daimu's effect, on top of forcing your opponent to continuously field front row units. When you've established yourself, your megablast will retire as many of your opponent's units as you have units fielded. Yup. That's about it.
Flag of Raijin, Corposant
Triggers
4x Malevolent Djinn
4x Eradicator Criticals
4x Eradicator Draws
4x Eradicator Heals
Grade 1's
4x Eradicator Guld
4x Eradicator, Demolition Dragon
4x Red River Dragoon
2x Eradicator Kougaji
Grade 2's
4x Eradicator Cho-ou
4x Eradicator Zuitan
3x Hex Cannon Wyvern/Eradicator Thunderboom Dragon
Grade 3's
4x Eradicator Rai-Oh
4x Martial Arts General, Daimu
The purpose of this deck is to toss excess triggers/draws/grade 1's/Rai-Oh in the soul with Cho-Ou or Rai-Oh to force retirement. This also gives you a +1 to soul. Zuitan gives you a soul when it hits. This gives you access to plenty of soul charging capabilities to trigger Daimu's effect, on top of forcing your opponent to continuously field front row units. When you've established yourself, your megablast will retire as many of your opponent's units as you have units fielded. Yup. That's about it.
Monday, November 11, 2013
Breakride Dungaree
So, it surprises me that budget decks have overtaken both mixed and rush
decks for the lists that you guys want to see. Since the economy sucks
and money is tight, I'm going to be releasing a quick series of budget
decks. For these budget decks, any card that costs
more than a buck will be labelled with a rough pricing, so you can get a
good idea of how much the deck will cost you.
Starter
Set 11: Spark Kid Dragoon
Set 12: Exorcist Mage, DanDan
Triggers
4-8x Eradicator Critical Triggers (8 post set 10)
0-4x Non-Eradicator Critical Triggers
4x Eradicator Draw Triggers
4x Eradicator Heal Triggers
Grade 1's
4x Red River Dragoon
4x Wyvern Guard, Guld (5)
2x Eradicator, Demolition Dragon
2x Eradicator of Fire, Kohkaiji
2x Rising Phoenix
Grade 2's
4x Hex Cannon Wyvern
4x Fiendish Sword Eradicator, Cho-Ou (8 currently, hopefully this card will drop some more)
3x Dragonic Deathscythe (4)
Grade 3's
4x Eradicator, Vowing Sword Dragon (10)
4x Sealed Demon Dragon, Dungaree (2)
This deck functions like Vermillion, only it does it for a single counterblast and a break ride instead of 3 counterblasts. This opens up more versatility for Deathscythe's ability. Cho-Ou can be used to toss excess draw triggers to soul to do more retirement. Dungaree swings for 21k with Kougaji, and 16k on the RG with any 7k booster. Rising Phoenix hits magic numbers with many, many units, and can even make the VG row swing for 16k if necessary. All around a solid amount of control that makes Vermillion insanely jealous while still having the option to snipe the backrow with Deathscythe, an option too expensive for Vemillion at the moment.
Deck cost - 100 dollars + Commons and Rares. This will drop over time as Deathscythe sees less play and Cho-ou drops after its initial price hike (started at 14 bucks for a RR!), No real way to curb the cost of Vowing Sword. Fortunately, 16 of the commons come in a single trial deck, which you would need to purchase to get a single Vowing Sword in the first place. All-in-all, an extremely solid control build that's cost effective both in-game and out of game.
Starter
Set 11: Spark Kid Dragoon
Set 12: Exorcist Mage, DanDan
Triggers
4-8x Eradicator Critical Triggers (8 post set 10)
0-4x Non-Eradicator Critical Triggers
4x Eradicator Draw Triggers
4x Eradicator Heal Triggers
Grade 1's
4x Red River Dragoon
4x Wyvern Guard, Guld (5)
2x Eradicator, Demolition Dragon
2x Eradicator of Fire, Kohkaiji
2x Rising Phoenix
Grade 2's
4x Hex Cannon Wyvern
4x Fiendish Sword Eradicator, Cho-Ou (8 currently, hopefully this card will drop some more)
3x Dragonic Deathscythe (4)
Grade 3's
4x Eradicator, Vowing Sword Dragon (10)
4x Sealed Demon Dragon, Dungaree (2)
This deck functions like Vermillion, only it does it for a single counterblast and a break ride instead of 3 counterblasts. This opens up more versatility for Deathscythe's ability. Cho-Ou can be used to toss excess draw triggers to soul to do more retirement. Dungaree swings for 21k with Kougaji, and 16k on the RG with any 7k booster. Rising Phoenix hits magic numbers with many, many units, and can even make the VG row swing for 16k if necessary. All around a solid amount of control that makes Vermillion insanely jealous while still having the option to snipe the backrow with Deathscythe, an option too expensive for Vemillion at the moment.
Deck cost - 100 dollars + Commons and Rares. This will drop over time as Deathscythe sees less play and Cho-ou drops after its initial price hike (started at 14 bucks for a RR!), No real way to curb the cost of Vowing Sword. Fortunately, 16 of the commons come in a single trial deck, which you would need to purchase to get a single Vowing Sword in the first place. All-in-all, an extremely solid control build that's cost effective both in-game and out of game.
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