Monday, January 21, 2013
Why Overguarding is Key
This is the single most common play
mistake I see experienced players do. Yesterday, I was playing against
an OTT deck that had 15 cards in hand. I was at five damage with
little-to-no means of surviving the next turn. Now, typically, people
will not throw all effects of all triggers onto their vanguard, so
guarding to the point where they need two triggers is a great way to
conserve your own hand most of the time. But, if your opponent has
absolutely no chance to win and you give them an opportunity by saying,
"Two to pass", you yourself have just admitted to the chance of them
winning. My opponent was at 4 damage, I do my first drive check and get a
Draw Trigger, I give the power to my vanguard (since if I don't win
now, I won't win), draw, second drive check. I get a critical and win.
All my opponent had to do to secure victory was drop another draw
trigger. Come on, guys. Don't let this be you at nationals. Don't throw
this hard. Keep your guaranteed victories guaranteed and overguard when
it is needed.
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