I've been tinkering around with this deck lately.
I've had some very pleasing results with it. Normally, I'd say skip the
Great Nature side of things and play the Tri-Stinger version of Overlord
(since multi-attacks and stand triggers synergize more with Aqua Force)
but I just had to try this version out because Soft Tank Sloth is
adorable, and unflipping 4 damage is just crazy.
There has to be a certain balance to the deck since you need at least
one other Kagero out for Dragonic Overlord to be 11k, but you also need
certain Great Nature grade 1's to secure the damage unflip (Soft Tank) and protect
yourself (Perfect Guard). Here's the list I eventually settled
on.
Starter - Conroe
Triggers 8 Stand, 4 Draw, 4 Crit (all Great Nature)
Grade 1's
4x Soft Tank
4x Bahr
3x Cable Sheep
3x Gojo
Grade 2's
4x Binoculus
2x Lamp Camel
2x Tejas
2x Nehalem
1x Compass Lion (functions similarly to Binoculus for securing the damage unflip, hits 18k with Gojo)
Grade 3's
4x Bison
4x Overlord
This deck doesn't really try to hide that it minuses itself to minus the
opponent. Using Overlord's effect is always at least 2 cards that my
opponent will lose, so trading a Soft Tank Sloth for that ability every
turn is the justification to the deck's playstyle. The trigger line-up
has 4 crits to threaten my opponent with some early damage with 8 stands
to double-up the threat of Overlord and 4 draws to give a one-turn
boost to one Great Nature unit or to sacrifice with Binoculus for Bison's damage unflip.
I'm still tweaking the deck and trying to form as few dependencies on
same-type vanguard units as I can (thus, no Hammsuke, since they're
useless with an Overlord Vanguard even though I still have to sacrifice a unit for
Binoculus and Compass, and they also partially counteract my large-scale
damage unflip). Naturally, if a deck has 8 stands and access to a
Kirara clone, it's a given to play that unit to put even more pressure
on the opponent, especially if you haven't secured an Overlord.
Riding Overlord isn't super great for this deck, but it can still
play like a generic beat down deck pretty well with fairly high base power for all of the
units in the deck, coupled with Binoculus not needing a Great Nature Vanguard to
use his skill. All in all, I found this deck to be incredibly fun to
play, and Overlord having his threat on any given turn is
terrifying.
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